Add OpenGL backend infrastructure for cross-platform EGE support #360
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EGE currently only supports Windows via GDI. This PR adds the foundation for cross-platform support by introducing a multi-backend rendering architecture with an opt-in OpenGL backend.
Changes
New
INIT_OPENGLflagINIT_OPENGL = 0x200toinitmode_flagenum in bothege.handege.zh_CN.hBackend abstraction layer (
src/backend/)render_backend.h- Abstract interface for rendering backendsrender_backend.cpp- Backend factory and lifecycle managementgdi_backend.h/.cpp- GDI wrapper (stubs with TODOs for integration)opengl_backend.h/.cpp- OpenGL 2.1 implementation using GLFW/GLADCMake configuration
EGE_ENABLE_OPENGLoption (OFF by default)3rdparty/submodulesDemo and docs
demo/graph_opengl_test.cpp- Usage exampledocs/CROSS_PLATFORM.md- Bilingual documentationUsage
Next steps
initgraph()Original prompt
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